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PS5: Sony will monstrously increase image quality

La PS5 is the console of desires and there is no rain on this. It is beautiful, it is powerful and allows you to enjoy a truly unique quality. But what if we told you that this, as far as the images are concerned, could improve further? One of the main innovations in recent years in the video game sector is undoubtedly DLSS, Nvidia's technology that allows you to almost definitively break the concept of native resolution. Well, this one could arrive on the PlayStation 5.

The PS5 will receive, in the more or less near future, an important update: the upscaling of images in DLSS style. What a bombshell!

Currently, PS5 and Xbox X Series and S Series support something similar through technology AMD Fidelity FX FSR. However, this is not as efficient as DLSS as it is not based on the use of artificial intelligence. Despite this, it appears that Sony is working on something similar, according to a recent patent filed by the company (via GamesRadar +)

The introduction of DLSS, in particular from version 2.0 onwards, makes it possible to achieve high resolutions with limited computing power, all without presenting an obvious (or at least very small) loss of quality. This allows for two alternative scenarios: access to modern 4K titles even on medium-power and older hardware, or the possibility of develop more complex scenes thanks to the computing power released with low resolution rendering.

ps5 will receive image upscaling
An example of DLSS deactivated (left) and activated (right) on Fortnite

This is a novelty that is having a strong impact on the PC world, but which could be even more revolutionary on consoles since these are platforms with rather fixed performance over time. In fact, unlike PCs, the consoles like PS5 are not "upgradeable".

Under Sony's new patent, the company is studying the launch of a computerized image reconstruction system that it can too repair missing or corrupt items. The algorithm in question splits the initial image into several parts and uses two filling processes to perform the rebuild.

This video shows the effects of image upscaling, although not on PS5

In the first phase we start from the original image with some missing elements and the algorithm tries to create the replacements. The second phase is identical to the first, but differs only in the parts removed and rebuilt. The end result should allow for one complete rebuild, combining the work of the two phases.

In practice, come on PS5 will be able to create a complete image from an incomplete one, as happens when you try to increase the resolution from a lower one. The additional pixels do not exist and must be artificially reconstructed. The algorithm is obviously based onintelligence artificial, as the rebuilding process is flexible and learning how and which areas to rebuild is fully managed based on his experience.

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Last updated on May 2, 2024 11:10

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Gianluca Cobucci
Gianluca Cobucci

Passionate about code, languages ​​and languages, man-machine interfaces. All that is technological evolution is of interest to me. I try to divulge my passion with the utmost clarity, relying on reliable sources and not "on the first pass".

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