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PlayStation VR2: Sony officially unveils the design and the first news

Sony focus on virtual reality and how to blame her. The world of cryptocurrencies is also moving in that direction. The wing dedicated to digital gaming has been working on for some time Playstation VR2, or the second generation virtual reality headset. Well, yesterday the Japanese giant showed preview how it will be. He also listed the first news that we will find, but being careful not to say too much about the future. Let's see the details.

Sony has decided to reveal the design and the first key specifications of the PlayStation VR2 in advance of the launch. Here it awaits us

On the PlayStation Blog, the Japanese multinational has finally unveiled the design of the highly anticipated PlayStation VR2 device. It is quite recognizable: in it you can sense both the characteristics of the original and the characteristics of the devices of the family PlayStation 5. The similarity, of course, is not accidental. The spherical aspect is inspired by the desire to emphasize full immersion in virtual reality.

sony playstation vr2: official design and specifications
The device will have a perfectly circular shape (from above)

One of the interesting features of the new version of PS VR is the ventilation system which will help prevent lens fogging. The colossus has also worked on other small aspects. For example the adjustable viewfinder of the headset that places the area closest to or further away from the face and the placement of the stereo headphone jack, so that players are familiar with it. For this PlayStation VR2 we have a slimmer design with a slight weight reduction.

sony playstation vr2: official design and specifications

Read also: PlayStation Spartacus will be Sony's answer to Xbox Game Pass

We remind you that the exact release date for PS VR2 is not yet announced. Sony slowly reveals information about the helmet: for example, the company published its technical specifications in early January. Among these we include one 4K HDR resolution, visual field of 110 ° and higher level rendering. Gamers also expect a resolution of 2000 x 2040 for each "eye" and a refresh rate of 90/120 Hz.

Gianluca Cobucci
Gianluca Cobucci

Passionate about code, languages ​​and languages, man-machine interfaces. All that is technological evolution is of interest to me. I try to divulge my passion with the utmost clarity, relying on reliable sources and not "on the first pass".

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